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Reference Guide Annex 1 – E-Learning Development Guidelines

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Introduction #

To effectively utilize elements from Activity 1 (Developing Educational Content) in Activity 3 (Developing E-Learning Content), we can implement the following practical elements and tools.

Integrating elements from Activity 1 (Developing Educational Content) #

  1. Content Adaptation
  • Transform the educational materials developed in Activity 1 into interactive digital formats suitable for e-learning platforms.
  • Utilize the 6 practical examples from each portfolio (Green Buildings, Community Gardening, and Community Circular Economy) as the foundation for creating engaging e-learning modules.
  1. Modular Design
  • Break down the content from Activity 1 into bite-sized, interconnected learning modules that align with the five QHM sectors (political, educational, economic, social, environmental).
  • Ensure each module incorporates NEB principles of sustainability, aesthetics, and inclusivity.
  1. Interactive Elements
  • Convert case studies and practical examples from Activity 1 into interactive simulations or scenario-based learning experiences.
  • Develop multimedia components such as videos, infographics, and quizzes based on the knowledge resources created for each QHM sector.
  1. Collaborative Features
  • Implement discussion forums and virtual collaboration spaces that encourage learners to apply the QHM approach in solving community challenges presented in Activity 1.
  • Create virtual project spaces where learners can work together on implementing ideas from the practical examples.
  1. Assessment and Feedback
  • Design formative assessments based on the learning objectives established in Activity 1.
  • ncorporate reflection exercises that prompt learners to consider how they can apply NEB principles in their local contexts.
  1. Accessibility and Inclusivity
  • Ensure that the e-learning content reflects the inclusive approach emphasized in Activity 1, catering to diverse learning needs and preferences.
  • Provide content in multiple formats (text, audio, video) to accommodate different learning styles and accessibility requirements.

Integrating elements from Activity 2 (Delivering Workshops) #

Several key inputs from stakeholders and participants in Activity 2 (Delivering Workshops) should be prioritized for Activity 3 (Developing E-Learning Content):


  1. Learner feedback on content relevance and engagement: Prioritize feedback from workshop participants about which topics, examples, and activities were most engaging and relevant to their needs. This can inform the selection and presentation of content for the e-learning modules.

  2. Preferred learning formats and interactivity: Gather insights on which workshop activities and formats were most effective for different learner groups. Use this to design interactive elements and multimedia components in the e-learning content

  3. Technical and accessibility considerations: Note any challenges participants faced with technology or accessibility during workshops. Address these in the e-learning design to ensure broad usability

  4. Subject matter expert input: Incorporate feedback from educators and subject matter experts involved in workshops to refine and expand on key concepts for the e-learning content.

  5. Stakeholder alignment on learning objectives: Ensure the e-learning content aligns with the learning objectives and outcomes identified as most important by key stakeholders during workshops

  6. Community-building strategies: Implement successful community-building techniques from workshops into the e-learning environment, such as discussion forums or collaborative projects

  7. Assessment and evaluation methods: Adapt effective assessment strategies from workshops for the e-learning context to measure learner progress and engagement

  8. Real-world application examples: Incorporate relevant case studies and practical examples that resonated with workshop participants into the e-learning modules

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.